How to make the "swinging axe" obby level

Last updated: February 4, 2025

  1. Start by placing your jumping parts, making thick cylinders above.
make sure the cylinders are as thick as the jumping part so it fully pushes the player off

  1. Select one of the cylinders and open up the code builder.

  2. Start with a at start block from Events, followed by a do forever block from Control.

  3. Inside the do forever, place a tween rotation block from Motion.

  4. Using the drop down menu, change the to, to by. In the xyz, write 180 as the value into the y

This will change depending on what direction you're facing. Rotate your cylinder on the plot to see which input to use.

  1. Place a wait - seconds from Control, and change it to 1 second. And that's the code!

  2. On the next cylinder, use the same one, however change the seconds son the wait - seconds block, higher. Get higher with every cylinder so there is a delay

  3. Colour your obby parts and press play to watch them spin!

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